5G&me

Designing unified digital experiences across five independent studios and five distinct physical environments to create a cohesive, award-winning exhibition space.

Experience Design

Design Systems

Multi-Studio Coordination

Physical + Digital

Overview - A new experience center

T-Mobile's brief was deceptively simple: create an interactive space showcasing the possibilities of their 5G network. But the execution was fragmented. Five external studios were hired to build completely different demos in parallel. A retail environment with product recognition mirrors. An autonomous vehicle with in-car entertainment. A factory floor monitoring station. A drone agriculture control center. A healthcare telemedicine setup. A 360 dome, and so on.

Each environment had different hardware, different types of interaction, different lighting conditions, and different content. Visitors would move from one to the next.

Visitors would experience five separate products bolted into one space. A tap in the retail demo needed to behave the same as a tap in the vehicle. Icons needed to have the same meanings. Navigation had to work the same way here, as over there. The any inconsistency would destroy the sense of a unified 5G future.

Five studios, each with their own design practices and processes, weren't going to accidentally build the same UX. Someone had to ensure that despite the radical differences in context, hardware, and content, the fundamental user experience remained consistent.

My part

Company

T-Mobile

Role:

UX/UI Designer

I served as the sole UX/UI designer on the Tech Experience Design team with a singular mandate: ensure that despite five different studios, five different physical spaces, and radically different types of interaction, the UX was consistent everywhere. Visitors should feel like they were navigating a unified system, not stumbling between five separate products.
Platform:

Physical installations with embedded digital interfaces

Impact

2021:

Award Recognition

ABPM World Class Briefing Award winner. Continued to inspire and wow visitors daily.

Unified Experience

Design system and direction enabled five independent studios to deliver a cohesive experience without losing their individual strengths.

Scalable System

Design system could be applied to future demos and interactive elements beyond the original installations.

Design System for Consistency

Built a design system around interaction patterns, not visual aesthetics. Every tap, swipe, state change, and feedback mechanism worked the same way across all five spaces, even when the visual context changed dramatically.

Cross-Studio Review

Reviewed all UX/UI work from five studios against consistency standards. Flagged deviations early, provided feedback, and ensured alignment without stifling each studio's creative approach to their unique context.

Core Contributions

Context-Specific Solutions

Designed for consistency in behavior while allowing visual adaptation to each environment. A touch interface in a dark vehicle interior couldn't look identical to one in a bright retail space, but it had to behave identically.

Gap Filling

When studios needed support or bandwidth, created interaction flows, designed UI solutions, and filled gaps. Always with the consistency mandate in mind.

Focus areas

The 5G&me center came together through collaboration with motion designers, sound designers, fabricators, and game designers. My focus was narrower and more specific. I designed the UX/UI in these five experiences and managed consistency across the entire space to make sure everything flowed together. This is where I had a direct hand in the design decisions.

  • Entry Lounge

    Bright, open entry space. Visitors tapped a large touchscreen table to create a personalized avatar based on preferences. This avatar followed them through the entire experience, appearing on displays and in video content throughout the center.

  • First interaction sets expectations for the entire space. Designed how the table responds to touches, how selections feel, how feedback confirms choices. This established the UX standard that all other zones had to match.

  • Visitors located their name at one of three tables and used the touchscreen to create a personalized avatar.

  • Each decision would effect and change the avatar.

  • This avatar followed them through the space, appearing on displays and video content.

  • Entry Lounge

    Bright, open entry space. Visitors tapped a large touchscreen table to create a personalized avatar based on preferences. This avatar followed them through the entire experience, appearing on displays and in video content throughout the center.

  • First interaction sets expectations for the entire space. Designed how the table responds to touches, how selections feel, how feedback confirms choices. This established the UX standard that all other zones had to match.

  • Visitors located their name at one of three tables and used the touchscreen to create a personalized avatar.

  • Each decision would effect and change the avatar.

  • This avatar followed them through the space, appearing on displays and video content.

  • Entry Lounge

    Bright, open entry space. Visitors tapped a large touchscreen table to create a personalized avatar based on preferences. This avatar followed them through the entire experience, appearing on displays and in video content throughout the center.

  • First interaction sets expectations for the entire space. Designed how the table responds to touches, how selections feel, how feedback confirms choices. This established the UX standard that all other zones had to match.

  • Visitors located their name at one of three tables and used the touchscreen to create a personalized avatar.

  • Each decision would effect and change the avatar.

  • This avatar followed them through the space, appearing on displays and video content.

  • Transportation

    Self-driving concept car with an in-car touchscreen. Visitors could play streamed games, watch video content, or make video calls, all powered by 5G. The environment was dim and intimate, completely different from the bright entry lounge.

  • Multi-app - Use case wireframes

  • Gaming - Use case wireframes

  • UX/UI mocks

  • Delivered UX/UI

  • Xbox Game pass

  • Multi-app view

  • Default - Driving view

  • Transportation

    Self-driving concept car with an in-car touchscreen. Visitors could play streamed games, watch video content, or make video calls, all powered by 5G. The environment was dim and intimate, completely different from the bright entry lounge.

  • Multi-app - Use case wireframes

  • Gaming - Use case wireframes

  • UX/UI mocks

  • Delivered UX/UI

  • Xbox Game pass

  • Multi-app view

  • Default - Driving view

  • Transportation

    Self-driving concept car with an in-car touchscreen. Visitors could play streamed games, watch video content, or make video calls, all powered by 5G. The environment was dim and intimate, completely different from the bright entry lounge.

  • Multi-app - Use case wireframes

  • Gaming - Use case wireframes

  • UX/UI mocks

  • Delivered UX/UI

  • Xbox Game pass

  • Multi-app view

  • Default - Driving view

  • Product Wall + Magic Mirror

    Retail environment where visitors picked up physical products and the digital product wall displayed information. An AR magic mirror used computer vision to overlay clothing on your reflection in real-time. Most technically complex area with three different interaction types

  • Store idle state. The mirror activates when visitors approach or pick up products.

  • Visitor picks up a product. The mirror personalizes the experience based on their avatar preferences from the entry lounge.

  • As visitors inspect a product, detailed information appears. Ratings, pricing, inventory status, and recommendations update in real-time.

  • Holding a product for 20 seconds triggers a purchase simulation.

  • The mirror confirms the action and shows checkout messaging.

  • The wall could switch to a retail pipeline state to show store analytics

  • Product Wall + Magic Mirror

    Retail environment where visitors picked up physical products and the digital product wall displayed information. An AR magic mirror used computer vision to overlay clothing on your reflection in real-time. Most technically complex area with three different interaction types

  • Store idle state. The mirror activates when visitors approach or pick up products.

  • Visitor picks up a product. The mirror personalizes the experience based on their avatar preferences from the entry lounge.

  • As visitors inspect a product, detailed information appears. Ratings, pricing, inventory status, and recommendations update in real-time.

  • Holding a product for 20 seconds triggers a purchase simulation.

  • The mirror confirms the action and shows checkout messaging.

  • The wall could switch to a retail pipeline state to show store analytics

  • Product Wall + Magic Mirror

    Retail environment where visitors picked up physical products and the digital product wall displayed information. An AR magic mirror used computer vision to overlay clothing on your reflection in real-time. Most technically complex area with three different interaction types

  • Store idle state. The mirror activates when visitors approach or pick up products.

  • Visitor picks up a product. The mirror personalizes the experience based on their avatar preferences from the entry lounge.

  • As visitors inspect a product, detailed information appears. Ratings, pricing, inventory status, and recommendations update in real-time.

  • Holding a product for 20 seconds triggers a purchase simulation.

  • The mirror confirms the action and shows checkout messaging.

  • The wall could switch to a retail pipeline state to show store analytics

  • Agriculture

    Showcased how farms could use drones connected to the 5G network to monitor crops, spray fertilizer, and manage operations in rural areas. Featured interactive controls and real-time data visualization of farm operations.

  • Visitors selected different agricultural operations by touching plants.

  • Touching the active plant revealed specific farm operations, humidity monitoring, crop health, livestock management, each one a beat in the story.

  • Each operation showed real-time data and drone activity. The interface maintained the same touch patterns as the entry lounge and product wall, but applied to completely different content.

  • The experience ended with a video showing the complete journey: from remote monitoring to delivery of food items matching the visitor's cuisine preferences.

  • Agriculture

    Showcased how farms could use drones connected to the 5G network to monitor crops, spray fertilizer, and manage operations in rural areas. Featured interactive controls and real-time data visualization of farm operations.

  • Visitors selected different agricultural operations by touching plants.

  • Touching the active plant revealed specific farm operations, humidity monitoring, crop health, livestock management, each one a beat in the story.

  • Each operation showed real-time data and drone activity. The interface maintained the same touch patterns as the entry lounge and product wall, but applied to completely different content.

  • The experience ended with a video showing the complete journey: from remote monitoring to delivery of food items matching the visitor's cuisine preferences.

  • Agriculture

    Showcased how farms could use drones connected to the 5G network to monitor crops, spray fertilizer, and manage operations in rural areas. Featured interactive controls and real-time data visualization of farm operations.

  • Visitors selected different agricultural operations by touching plants.

  • Touching the active plant revealed specific farm operations, humidity monitoring, crop health, livestock management, each one a beat in the story.

  • Each operation showed real-time data and drone activity. The interface maintained the same touch patterns as the entry lounge and product wall, but applied to completely different content.

  • The experience ended with a video showing the complete journey: from remote monitoring to delivery of food items matching the visitor's cuisine preferences.

  • Personalized ambient displays

    These informational displays reinforced the 5G narrative in ambient moments. The entry wall showed real-time network activity. Lounges greeted visitors by name using proximity detection. The aquarium mirror provided practical information (weather, commute) alongside tank data. No interaction required, just timely, relevant information displayed throughout the journey.

  • Custom welcome message to company or group and network analytics

  • Weather, commute times, tank stats

  • Personalized ambient displays

    These informational displays reinforced the 5G narrative in ambient moments. The entry wall showed real-time network activity. Lounges greeted visitors by name using proximity detection. The aquarium mirror provided practical information (weather, commute) alongside tank data. No interaction required, just timely, relevant information displayed throughout the journey.

  • Custom welcome message to company or group and network analytics

  • Weather, commute times, tank stats

  • Personalized ambient displays

    These informational displays reinforced the 5G narrative in ambient moments. The entry wall showed real-time network activity. Lounges greeted visitors by name using proximity detection. The aquarium mirror provided practical information (weather, commute) alongside tank data. No interaction required, just timely, relevant information displayed throughout the journey.

  • Custom welcome message to company or group and network analytics

  • Weather, commute times, tank stats

Design Leadership Across Studios

Once I understood what consistency meant across the demo spaces, I established the standards the studios had to follow. This wasn't about imposing a visual style. It was about enforcing behavioral consistency.

I reviewed the UX/UI work from the external studios. Did touch feedback match? Was color coding consistent? Did interaction patterns work the same way across different content? When a studio hit bandwidth constraints, I didn't accept compromises that would break the experience. I designed solutions that extended the system instead.

The consistency mandate meant someone had to understand each studio's work at a deep level. Not just reviewing deliverables, but tracing how each piece fit into the larger system. That required close collaboration, honest feedback, and sometimes pushing back on approaches that looked good on their own but didn't work for the whole space.

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Design - Experience - Portfolio - About - Photography - Creative

Copyright 2026

Design - Experience - Portfolio - About - Photography - Creative

Copyright 2026